This jam is now over. It ran from 2020-11-17 00:00:00 to 2020-12-22 20:00:00. View results
Make a Christmas-themed TEXT ADVENTURE game using Adventuron with at least 4 puzzles, and 4 graphics.
Chance to win prizes such as a Raspberry Pi 400 computer, commercial software, retro books / magazines, and more. Prizes for both placement and participation (terms apply).
Adventuron is super easy to learn, and no login is required. Follow the one hour step by step tutorial here. Full documentation can be found here. Source code for a sample game can also be found at the bottom of this page.
Click JOIN JAM to enter, free of charge.
2020/12/20: To assist with last minute entries, the submission deadline has been extended to 20:00 GMT on 22nd December.
Example of a game written in Adventuron (scroll down for jam rules) ...
A set of non-exhaustive game ideas:
Adventuron is a web-browser based text-adventure authoring system that makes it easy to create modern and 8-bit-styled text adventure games in a standalone HTML file (DRM free, no connection required).
Text Adventure games are games in which you interact with the game world by typing in commands, either VERB NOUN. More complex sentences such as "TALK TO RUDOLF ABOUT SANTA" can also be handled.
On some devices, you can even use your voice to submit commands to the game.
To learn how to make a small game with Adventuron, follow the one hour tutorial.
Also check out the documentation.
Adventuron supports importing graphics (see tutorial), but does not currently have an art editor itself. Art can easily be created using online art editors. The following art editors are recommended:
Note that each graphic should ideally be 20KB or less.
There is a graphic requirement to this jam, but you can use the same graphic in multiple locations, or even all locations if you wish.
This may result in a lower "graphics" score in the judging phase, but the 1st place is via the "overall enjoyment" category, which is not an average. If you are not an artist, don't worry about it.
The current version of Adventuron supports layers, via the overlay command.
This command allows the author to programmatically build graphics in multiple layers with transparencies.
With this technique , authors can overlay characters, or UI elements atop of the core location graphic, meaning that you might draw an NPC (non player character) in scenes, or change the graphic in a scene in response to a player action.
See the "Community" tab for posts about the jam, rules, or introductions.
For technical questions on Adventuron, use the intfiction.org forum, and tag your post 'adventuron'.
A chatroom is available here (18+).
Follow Adventuron on Twitter here.
There are currently two placement prizes, and the winners of the jam by overall score (in order) will be able to select the placement prize of their choice.
The Raspberry Pi 400 is a standalone Linux desktop computer, with integrated keyboard, wifi, bluetooth, 4GB memory.
"Celebrate the visual games history of the BBC Micro and Acorn Electron with this case bound book, contained within a beautiful slip case." - from website.
Many thanks to David Williams- Founder of the ITEM Alliance of Schools and Educators, for the donation of this prize.
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. It feels like a regular console, but runs on Windows / Mac / Linux. When you turn it on, the machine greets you with a command-line, a suite of cartridge creation tools, and an online cartridge browser called SPLORE.
Many thanks to Lexaloffle Games for the donation of these keys.
Note 1: each Pico-8 prize is just one key, each placement prize is one key, see terms and conditions about placement prizes are allocated.
Note 2: An additional Pico-8 license is also available in the prize draw.
The following prizes have been donated for participation in the jam, subject to creating a game that satisfies all the jam rules.
Participation prizes are allocated by a prize draw for all participants that have not won a placement prize (full terms further down the page).
Classic Adventurer is the premier text-adventure bookazine. Ideal for the coffee table of classic adventurers.
Features interviews with classic text adventure and new text adventure authors, beautiful layout and artwork, and interesting features on the subject of text adventure games.
The special edition is not yet released, and the prize will be fulfilled (subject to prize fulfilment rules) when this edition is released (should be soonish).
Thanks again to author Mark Hardisty for this donation.
"Follow amateur geologist and reluctant detective Nancy Maple to the fictional ghost town of Crimson, Ontario to investigate the discovery of a massive diamond in this retro-inspired, EGA text parser mystery adventure!" - From Steam Page.
A digital download code will be supplied to the winner of this prize, once the full game is published (target release date is late 2021).
Many thanks to Julia Minamata for donating this excellent prize.
NOTE: The Crimson Diamond is not developed using Adventuron Classroom.
This prize will be the offer of your very own portrait drawn by Steve Horsley (Horsenburger). Thanks to Steve for donating this awesome prize.
"In 1981, the eight-year-old Bob Fischer was entranced by Daleks, Vogons and crack Imperial Stormtroopers. Almost three decades later, Bob decides to rekindle the affair with a tour of the UK's sci-fi and cult TV conventions. Freewheeling from Doctor Who to Discworld, Star Wars to Star Trek and Robin of Sherwood to Red Dwarf, he combines misty-eyed memories with a terrifying travelogue of terrible, torturous . . . terror. Or something. In space, no one can hear you scream. And don't expect much sympathy in Peterborough, either."
Many thanks to @Bob_Fischer for the donation of this wonderful book. Bob is a radio presenter / blogger/ author / performer, and hunter/gatherer of gems from our recent cultural past. Bob also used to write text adventures back in the 80s and recently rediscovered a dusty version of PAW along with several non-released adventure games.
Thanks Bob.
"Twilight Inventory is a collection of reviews of forgotten text adventure games from the 1990s.
Created by enthusiastic amateurs, during the last days of the 8-bit computers, these home-grown titles forsook the flashy graphics of commercial arcade game experiences, concentrating instead on devious puzzles, descriptive text and interesting stories. Taking inspiration from folklore, legends, films and books, these were games with tales and settings unvisited in mainstream titles both back then and now.
Featuring contemporary reviews and additional background information, this book is designed to give the reader a flavour of the small, but vibrant and flourishing, British adventure game scene of the early 1990s. A time when companies such as Zenobi Software, Compass, River, Tartan and FSF Adventures, kept a loyal community supplied with unique experiences, delivered through the postal system in a protective Jiffy bag."
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. It feels like a regular console, but runs on Windows / Mac / Linux. When you turn it on, the machine greets you with a commandline, a suite of cartridge creation tools, and an online cartridge browser called SPLORE.
Many thanks to Lexaloffle Games for the donation of these keys.
Note: each prize is just one key.
If you would like to contribute prizes to the prize pool, it would be much appreciated.
Contact info@adventuron.io with subject "Prize Donation".
If you would like to support Adventuron's community, you can donate a prize for this jam (or a future jam), please contact info@adventuron.io
You prize can be anonymously donated or "sponsored by".
If you would like to donate, then email info@adventuron.io
Special thank you to the very talented, and super awesome Ricardo Oyón for creating the banner art for this gamejam.
Below is source code for a very small Adventuron game, with a festive theme.
It is highly recommended you follow Tutorial A (which takes one hour) to learn all about rapidly creating Adventures in Adventuron.
start_at = lakeside locations { lakeside : location "You are by the side of a <BEAUTIFUL LAKE<13>>.\nSnow lies all around you." ; forest : location "You are on the <FOREST PATH<11>>.\n<TALL TREES<12>> tower over you on both sides." { on_command { : match "examine trees; examine tree" { : if (is_at "forest") { : print "<APPLE<12>> trees." ; } } : match "climb tree" { : print "Too slippy." ; } : match "pick apple;get apple" { : if (is_at "forest" && has_not_created "apple") { : print "You take an <FESTIVE APPLE<10>> from one of the trees." ; : pocket "apple"; } } } } outside_cave : location "You are standing outside the <CAVE OF MAGIC<13>>." { on_command { : match "examine troll;talk troll" { : if (is_present "troll") { : clear_screen; : print "\"I'M SO HUNGRY\", says the enormous TROLL in the deepest possible voice." ; : press_any_key ; : redescribe; } } : match "give apple" { : if (is_present "troll" && is_carried "apple") { : print "The troll grabs the <FESTIVE APPLE<10>> from you hungrily. Unfortunately (for the troll), the apple is an <ENCHANTED FESTIVE APPLE<12>>, and sends the troll directly to sleep until Boxing day." ; : destroy "apple" ; : swap o1 = "troll" o2 = "sleeping_troll" ; : press_any_key ; : redescribe; } } } on_describe { : if (is_present "troll") { : print "The troll says, <\"MERRY CHRISTMAS\".<11>>.\nThe troll continues ... <\"THE PRESENTS ARE MINE, GO AWAY\"<10>>." ; } } } inside_cave : location "You are inside the <CAVE OF MAGIC<13>>." { on_describe { : print "^r^<CONGRATULATIONS !<12>>" ; : print "^r^<YOU WON THE GAME !<13>>" ; : print "^r^<MERRY CHRISTMAS!<14>>" ; : win_game ; } } } connections { from, direction, to = [ lakeside, north, forest, forest, north, outside_cave, outside_cave, north_oneway, inside_cave, ] } objects { troll : scenery "an enormous troll (guarding <PRESENTS<12>> to north)" at = "outside_cave" ; sleeping_troll : scenery "an enormous troll (sleeping)" ; apple : object "an apple" ; presents : object "a pile of presents" at = "inside_cave" ; } barriers { block_cave : block { location = inside_cave message = THE TROLL'S RATHER LARGE TORSO BLOCKS THE ENTRANCE. block_when_exists = troll show_blocked_exit = true } } on_startup { : print "^c^Find the <STOLEN CHRISTMAS PRESENTS<12>> that are in\n<- THE CHRISTMAS CAVE OF MAGIC -<10>>"; : press_any_key ; } on_command { : match "examine snow;get snow" { : print "You can't hold it for very long with your bare hands." ; } }
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