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This solo game reads like something of a hybrid of an RPG and a board game. There are no human characters and it has an explicit "end" with a calculated score. I hope most still play it in the spirit of an RPG with community traits & random events offering some room to elaborate and world-build, as well as the "Epilogue" offering an opportunity to envision the effects the player has had on the local region.
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Thanks so much for this! This looks like a nifty simulator of ecologically risky growth, with some clever and elegant mechanics. I wonder if it might give some of the feel of a multiplayer game, even as a solo game, because of the way you take turns with each township.
I also really like the “at least” in “Give back at least as many points.” I wonder if you’d consider squeezing in a Gift option e.g. “4. Alternatively, take no points, but transfer as many points as you like to another Township.”
It reminds me a little bit of Eurogames like Near and Far or Scythe (the engine-building aspect), which also involve a fair bit of state tracking admin. Both those games include narrative prompts (encounters), which helps to vary the texture a bit -- you likewise have the Random Event Card Theme. I wondered if these prompts could be more substantial? -- but maybe you prefer the abstract, stripped back vibe with plenty of negative space for the players.
I wasn’t sure where you can Develop -- is it just hexes adjacent to the township, or hexes adjacent to township / other developed hexes, or even anywhere?
Thank you for sharing!