Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Reasons and Emotions - a role playing gameView project page

Submitted by Gabriel Cencic (@cencicg) — 2 hours, 16 minutes before the deadline
Add to collection

Play book

Reasons and Emotions - a role playing game's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host

Thank you so much for this! -- a really great hack of a really great system. If you are interested in revisiting it, I have one or two suggestions, but if not I think it is already splendid as it is.

“If none of yout dice succeed, it goes wrong”

Typo, should be: “If none of your dice succeed, it goes wrong”

“No remedies (you only have enough to take care of a person if they get hurt)”

Could be a little confusing - perhaps ““No remedies (you can’t take care of a person if they get hurt)” or “No remedies (you only have enough to take care of one person if they get hurt)”? 

“AJUDANDO” > “HELPING”

I like the adventure generating table. (1296 options, right?!)

On the first roll: “Infiltrated dealers” > I am not sure what this means exactly. Corrupt traders? Drug cartels? Disguised criminals?

I also wonder about #5 (“catastrophic climate / environmental event”) -- I like having it in the table, but it requires the players to interpret the outcomes quite loosely (“a wildfire wants to destroy the village in the forest,” “a famine wants to empower the Secret Project” etc.). You could consider replacing “WANTS TO” with “IS ABOUT TO.” But I’m not sure!

Are #1 and #3 a bit similar? Maybe you could create more options like this …

1. Raiders, pirates, militia, kidnappers

2. Androids, drones, robo-dogs, robo-dinos

3. ?

4. Loggers, miners, poachers, drilling rig crews

5. Fanatics, zealots, cultists, extremists, missionaries

6. Wildfires, floods, storms, climate catastrophe

#3 could be ‘Green Network internal saboteurs and spies’ or ‘Footsoldiers of a warlike forest city’ or ‘Scientists, engineers, explorers’ or ‘Capitalism revivalist faction’?

For the second roll (verbs), “Build / Synthesize” feel quite similar. Maybe it could be “Create / Modify” or “Create / Repair”?

5. Build / Synthesize

(Finally, I also have a more philosophical question: are reason & emotion truly so different? Isn’t emotion sometimes more reasonable than so-called reason? Doesn’t reason delight, drive, depress, derange or sharpen the senses, just like emotion?)

Thank you again for sharing!