Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Inanimate WarView game page

Boss fights, room exploration, and fighting mobs within a ruined temple.
Submitted by Qrane — 1 day, 6 hours before the deadline
Add to collection

Play game

The Inanimate War's itch.io page

Team Members and Primary Roles
Aarya Mathreja:
Bio: I love to code. I have been coding since 3rd grade and I enjoy all sorts of games. I am a junior Informatics student and also getting a certificate in game development!

Contributions: Game engine design, code, player camera, player movement, map design, and other programming related tasks

Marcy Howard:
Bio: I enjoy games that make me feel fast and strong, it is important to me that this game feels good to play. I am a senior Informatics student and am getting a certificate in Geographic Information Systems.

Contributions: Programming, enemy behavior, character movement, health, damage

Charlie Carol-Williams:
Bio: I enjoy playing multiplayer games generally, kind of prefer them because of the fact people’s actions aren’t as predictable as AI can be. Sophomore Informatics Student.

Contributions: Game design, gameplay programming

Olivia Eppert:
Bio: I love narratives and RPGMakers! I also love the idea of subtle storytelling in games that are otherwise pure action.

Contributions: Producer, design, damage balancing, attacks/defense programming.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

Honestly making the camera focus on spiders was terrific choice if intentional. Made them feel more menacing and make's the player more attentive of their unfocused camera movement. However buggy with random spider spawns. Hitboxes either on mobs or sword was poor to say the least.

(2 edits)

it was intentional ;) and the spiders are supposed to spawn like that. 


we had more plans for the game but unfortunately with 2 teammates (the artist leaving us was a big set back) leaving mid semester we were kinda lost unfortunately. I think the game has potential and still has to be developed