Honestly making the camera focus on spiders was terrific choice if intentional. Made them feel more menacing and make's the player more attentive of their unfocused camera movement. However buggy with random spider spawns. Hitboxes either on mobs or sword was poor to say the least.
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The Inanimate War's itch.io pageTeam Members and Primary Roles
Aarya Mathreja:
Bio: I love to code. I have been coding since 3rd grade and I enjoy all sorts of games. I am a junior Informatics student and also getting a certificate in game development!
Contributions: Game engine design, code, player camera, player movement, map design, and other programming related tasks
Marcy Howard:
Bio: I enjoy games that make me feel fast and strong, it is important to me that this game feels good to play. I am a senior Informatics student and am getting a certificate in Geographic Information Systems.
Contributions: Programming, enemy behavior, character movement, health, damage
Charlie Carol-Williams:
Bio: I enjoy playing multiplayer games generally, kind of prefer them because of the fact people’s actions aren’t as predictable as AI can be. Sophomore Informatics Student.
Contributions: Game design, gameplay programming
Olivia Eppert:
Bio: I love narratives and RPGMakers! I also love the idea of subtle storytelling in games that are otherwise pure action.
Contributions: Producer, design, damage balancing, attacks/defense programming.
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