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Chef Champion's itch.io pageTeam members and primary roles
Eyan Martucci - Team Leader and Player Programmer:
Eyan is a sophomore pursuing a degree in Computer Science and a Computer Gaming certificate at Arizona State University. His field of contribution in this game includes designing and programming: characters, special attacks, roll, attribute upgrades inventory, player health system, and player death and respawn system. Additionally he creates schedules, documentation, and acts as a producer for the team.
Connor Wilson - Level Designer:
Connor is a junior at Arizona State University majoring in mechanical engineering. His role in the development of Chef Champion is to design not only the levels and enemy placement on the levels, but also how the environment interacts with the player and enemies and vice versa.
Ethan West - Weapons/UI Programmer:
Ethan is a junior pursuing a degree in Computer Science focused in Cybersecurity at Arizona State University. His field of contribution includes designing and programming weapons and their effects, and any UI used for the player to interact with.
Alifiya Biscuitwala - Enemy Programmer:
Alifiya is a junior pursuing a degree in computer science at Arizona State University. Her field of contribution includes designing and programming the enemies involved in the gameplay. This involves crafting their behavior, abilities, stats, and effects to provide engaging combat challenges for the player.
Sedona Sturgeon - Artist:
Sedona is a sophomore pursuing a degree in Animation, a minor in Architecture, and a Computer Gaming certificate at Arizona State University. Her involvement in the development of this game consists of creating artwork and animation for each of the background and characters, and any other artwork needed for the game’s interface.
Teanna Ong - Artist:
Teanna is a junior pursuing a degree in Animation and a certificate in Computer Gaming at Arizona State University. Her contribution in the development of Chef Champion will include illustrating and animating the game’s assets such as: playable and non-playable characters, items, enemies, and backgrounds.
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