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A jam submission

Minerva's DescentView game page

An RPG where players traverse an infinite dungeon and fight monsters
Submitted by Dion260 — 1 day, 17 hours before the deadline
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Minerva's Descent's itch.io page

Team Members and Primary Roles:
Dion Pimentel - Producer, UI Programmer

Patrick Summers - Level Programmer, Primary Project Integrator

Caitlyn Huff - Character Artist and Modeller, UI Artist

Ethan Ngo - Player Mechanics and Combat Programmer

Arcy Lau - Environment Artist, Modeller, and Texturer, UI Artist

Bryan Christensen - Enemy Mechanics and Combat Programmer

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Comments

Submitted(+1)

This is a great start to an awesome game, the fact that you have procedurally generated dungeons is incredible for a school project.  That being said, the game is too monotonous.  The rooms, while having different shapes all have the same mechanic to them.  There is something in the middle of the room that you must hit and then enemies appear.  I think that adding more room types would be a great addition to the game.  In terms of the main mechanics, having the players stop on their tracks to attack is a bad idea because the enemies move so fast.  Same criticism goes to one of the ultimate attacks.  Also, I don't know when I hit something until it dies, there needs to be some positive feedback loop that lets me know how far my hits reach.  Don't take this the hard way, this game is pretty good, but there are some improvements that would add a lot to the overall experience. Great job!

Submitted

I absolutely loved the look of your game! The complete freeze of the character whenever you attack is a little jarring, but other than that, the controls run pretty smooth.