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Semi-Aquakick's itch.io pageNumber of Contributors3
Accomplishments
Maple - Proud of making some levels of varying difficulty. Also got more comfortable using solid colors instead of primarily using art with thicker outlines. Also proud we weren't rushing at the very end!!
Izzy - Proud of how the character controller and visual effects feel, and development speed on the game's internals.
Vivian - The music and sound design turned out really great. Also setting up the tile set early in the project.
Lessons
Maple - Sleep is still so important. Being inspired by all parts of the game dev process (ui development, sound design, core gameplay development) should all have the chance to inform the art (if possible)
Izzy - Same as above. Also, things can get pretty messy internally without the time to plan. With more time the game could have been a lot less bug-prone. Such are game jams.
Vivian - Learned how to navigate Godot for the first time, including the tile manager. Learned the process of making sound effects!
Wildcards
What work did you do to prepare for the jam, and what assets were pre-made?
Some downloaded Godot for the first time!
Set up the Jam Essentials library by Moraguma
Not all sounds were made from scratch
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