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A jam submission

Parry BallView game page

Local PvP Deflect-'em-up
Submitted by luzoko (@_Luzoko) — 2 hours, 11 minutes before the deadline
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Parry Ball's itch.io page

Number of Contributors
4

Accomplishments
Brooke: Learning how to create a relatively smooth player controller with a finite state machine
Peter: I'm happy with the art direction, working effectively with another artist, being able to get through so much animation work given the limited time we had, and making it through this jam even though I had to draw everything on my phone.
Silvan: Learning how to draw a Cityscape in limited time
Austen: Turning different sounds into unique sound effects.

Lessons
Brooke: Scope down way way more, build a repository of code and a template project to bring into jams, and get more familiar with Godot.
Peter: Animation take long time
Silvan: Do more landscape studies instead of figure drawing all the time
Austen: You can really use just about anything to make a sound effect. Like, anything. Definitely going to experiment more with using more obscure sounds in the future.

Wildcards

Art: Punk
Design: [verb] [adverb]

What work did you do to prepare for the jam, and what assets were pre-made?
Preparations:
- Set up an empty Godot project + repository with a StateMachine template from GDQuest
- Set up a miro board and group dm for communication

Premade Assets:
- HitVFX visual
- Fireball

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