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A jam submission

Unfinished demoView game page

Submitted by lookalake — 10 seconds before the deadline
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Unfinished demo's itch.io page

Results

CriteriaRankScore*Raw Score
Entertainment - How enjoyable/replayable is it?#180.3021.000
Creativity - How original is the idea?#180.3021.000
Presentation - How does it look/feel?#180.6032.000
Overall#180.4021.333

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Kudos for submitting your project, I think I’m super close to getting it running. I’ve installed quicklisp with sbcl and loaded trivial-gamekit. I can quickload the game.asd, I get a split second of the music playing on a red screen before it seems to crash and just display a blue screen.

Any idea what I might be missing?

Anyway I hope you enjoyed it, excited to see how far you get next time!

Developer

Thanks a lot for trying! I'm sorry to hear it didn't work. Given that a window opens and you even hear some music, I assume you've got everything setup correctly so I'm afraid it's a bug in my code which for some reason didn't show up on my machine.  In that case I'm not sure I can help. Anyway I appreciate the support, I did learn a lot this week and hope next time I prepare better

Unless maybe you don't have opengl 3.3 support? The github page for trivial-gamekit mentions it as a requirement

Developer (1 edit) (+1)

I'm sorry for the lack of details, I submitted last minute. Anyway, the zip contains the source code, to play the demo one must load the asd file (open common lisp repl in the extracted directory, then eval (load-asd "absolute/path/to/game.asd")), after which you'll probably have to add the trivial-gamekit repositories (see https://borodust.github.io/projects/trivial-gamekit/#installation-and-loading ). Finally you can (ql:quickload :game) and it should start. Probably not worth it since there isn't much going on, but the rules encouraged submitting unfinished projects.
The game itself is just a demo of platformer mechanics. You can move the character around with wasd (or arrow keys), also space turns gravity on and off. The idea was that you're using magnetic boots to walk on your spaceship, because you have to fix it. So yeah, try to get on the higher platform, if you manage to, you win!
Oh well, better luck next jam