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60 Seconds To Mars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game of Jam | #1 | n/a | n/a |
Best Use of Theme | #2 | 3.714 | 3.714 |
Most Polished | #3 | 3.857 | 3.857 |
Most Good Looking | #3 | 4.000 | 4.000 |
Best Solo Entry | #3 | 3.714 | 3.714 |
Community Favorite | #5 | 3.714 | 3.714 |
Comedy Award for Funny | #5 | 3.571 | 3.571 |
Best Audio | #7 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I will always enjoy any opportunity to berate Elon Musk or to enjoy his misery and on that note I would have preferred to be a competitor ruining his chance to "get us to mars" despite him having no real knowledge or expertise in well, you know, anything of value. That's my personal feelings and besides the point.
This was a nice and polished game, it looks great, the art is very well done, the concept is straightforward and easy to expand upon. I got to level 11 before moving on. While the randomness of the tourist tiles benefits from not having any fail state, the lack of one means that the levels end up feeling like waiting a lot of the time, especially later on when the tiles are limited. On one level I had tourist tiles spawn and cut them and my tiles off from the rocket so I just had to sit and wait, but even when that doesn't happen the lack of a threat still drags down the gameplay experience and makes it feel quite slow.
I wish the tiles could simply be picked up and placed wherever I want, as the way it works currently feels frustrating and clunky, moving them one space at a time. Rotating in both directions would also have been a small but satisfying improvement.
Quite fun and very polished. Nice!