I picked up a physical copy of this a while back, I found the presentation hugely inspiring!
The Wandering Swords system features clever and decisive Soulslike combat of "learning moves" with the nods towards the iconic flasks and resurrection mechanics, but with a good narrative twist. There's a solid enough bulk of content that with some playthrough, it's easy enough to randomly generate new areas for the players to delve through and maybe take a crack at making new items or enemies.
The creator is very vocal and friendly, and I can't wait for the full release.