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A jam submission

Out of BodyView game page

The only way out...
Submitted by majormellon — 1 day, 13 hours before the deadline
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Out of Body's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#4501.6672.125
Originality#4511.8632.375
Presentation (graphics, audio)#4681.4711.875
Fun#4811.1771.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
Out of Body represents Mode from the computer definition, a distinct setting or change in function https://en.wikipedia.org/wiki/Mode_(user_interface).

The Out of Body Mode special ability switches the player to 2D and enables increased mobility + slomo.

This is the main Mode function to get to the end of the level the fastest and safest.

Thanks!

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Comments

Submitted(+1)

The idea seems cool, but I struggled a bit understanding what was going on. I couldn't tell if I was hitting the bad guys, I wasn't sure what going in slow mo mode was doing for me, and I struggled to see the scene due to the lighting. With that being said, I appreciated the naruto run and animations in general. I think some feedback when you land a hit or when you're getting hit would go a long way. 

Developer

thanks for the play through and feedback!

Submitted(+1)

I like when you go out of body and turn into a skeleton. 

Developer

thanks!

Submitted (1 edit) (+1)

the music was a good fit i encountered alot of bugs:

couldnt get out of pause menu

using the special ability stayed in first person one time

just going forward got me to end without doing anything else (got pushed to the side alittle but got there in about 20 seconds, hp was low though so i think having hp count towards a final score might be a good idea)

i used the special to jump over the first soldiers and then none came after me after that (got 9 seconds)

i wasnt initially sure if punching was doing anything because soldier models would sort of clip into me and i couldnt see them

wouldn’t die if i fell into a pit

Developer(+1)

thanks for the play through and feedback! definitely learned a lot but would need to fix a bunch