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A jam submission

SwitchFadeView game page

Turn on all the lights in the spooky tower. It's so spooky, I was almost too shaken to write this description.
Submitted by RestroomLad57 — 6 hours, 10 minutes before the deadline
Rated by 2 people so far
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How does your game represent "Power"?
Like many things humans are able to possess, power is something craved and desired more than others. For instance, the player may feel powerful switching on lights. The switches may feel powerful when turned on. While my game doesn't feature power as a prominent focus. Power nonetheless inserts itself as a defining mechanic.

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Comments

Submitted

Music was dope, and how the roombas work surprised me a bit. Wish it was a liiittle bit harder but I beat it!

Submitted

I liked the music and the roomba sounds