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How does your game represent "Power"?
Like many things humans are able to possess, power is something craved and desired more than others. For instance, the player may feel powerful switching on lights. The switches may feel powerful when turned on. While my game doesn't feature power as a prominent focus. Power nonetheless inserts itself as a defining mechanic.
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Comments
Music was dope, and how the roombas work surprised me a bit. Wish it was a liiittle bit harder but I beat it!
I liked the music and the roomba sounds