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Dreadrun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #1 | 3.000 | 3.000 |
Art | #3 | 2.500 | 2.500 |
Creativity | #4 | 2.750 | 2.750 |
Theme Relativity | #4 | 2.250 | 2.250 |
Overall | #4 | 2.450 | 2.450 |
Gameplay | #5 | 1.750 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Process
We wanted to make something new and different from the two games in development at the moment. Creating the controls was pretty hard since there needed to be things such as sliding and walljumping, but it succeeded at the end. More content could certainly make the game much better, but it's a gamejam game so...
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Comments
Oh God I closed my browser while writing this. Oh well, time to write everything again!
I agree with founderio there. The controls are kinda annoying. The character weirdly slides on the floor (and I mean not when that should be happening). I didn't even complete any level tbh. If I'm supposed to move myself with this super slow platform in level 1, with the weird controls, then I don't think I have the patience for that.
The art is okay, the music isn't terrible, although I'd rather it not have those weird high-pitched sounds (I'd like something that fits the game more)
The hitboxes of the objects are also confusing. And I have no idea how to jump over those blocks in level 2.
Thanks for the feedback, I'm working on making the controls a bit less "icy" as well as speeding up the platform in level 1. Should be out in a couple of hours
Fixed
Didn't really make it clear, but the theme is explored through the objective of the game (powering terminals and the lights around them)
I'd really like to explore these levels a bit further, but I'd say the controls don't feel "right" just yet. Is it just me or do they feel a bit spongy?
You're right, they feel wrong. It's a pain to control the character