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A jam submission

Failed Mission: Titan HopeView game page

Submitted by Noon Moon, XCH-Gustavo, alexrock — 8 hours, 35 minutes before the deadline
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Failed Mission: Titan Hope's itch.io page

Results

CriteriaRankScore*Raw Score
Black and White#15.0005.000
Music#83.3333.333
Art#83.0833.083
Overall#103.4313.431
Originality#102.9172.917
Theme#103.5003.500
Gameplay#122.7502.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice game! A little confusing at the start but had a great time.

Developer

Thank you for playing.

Submitted(+1)

im not used to wasd so i cant play

Developer(+1)

Thanks for comment, we didn't think this would be a problem, we will fix it in future update.

Submitted(+1)

Really good! I liked the mechanic with the doors and felt really cool when I ran back through the door in the top left room. and the artsyle was great, the atmosphere was cool, and the sounds and ambient music sounded great

Developer

Thank you, we are happy that you liked :D

Submitted(+1)

I managed to beat the game, albeit by "cheating" by standing halfway in the far top left room. The ending was pretty funny!

Developer

Thanks we are glad you liked the end. That "cheating" are purposeful, you need to pass through the door before close.

Submitted(+1)

I especially love the sound design. It feels a little bit like Hollow Knight in a noir-industrial setting. I got as far as a charging station on the top floor. The simple controls are appealing and there's a lot you could do with this concept.

Developer

Thank you, we wanted to create this contrast of more seriously industrial setting and the comic final.

Submitted(+2)

Interesting maze-like puzzle game, though I would say that the redundant levers and the lack of "clues" make this game feel a lot like trial and error.

Developer(+1)

Yeah thanks for observation, we tried to make some situation for showing the result of each lever before the final computer/controller, and we hoped that it was enough to guide the player, maybe that's not the better choice, the redundant levers do the progress a litle bit more "clunky".

We will try to learn from this for a future version and another games.