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BulletField HarvestMayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MUSIC | #792 | 1.556 | 2.200 |
INNOVATION | #804 | 1.980 | 2.800 |
SOUNDS | #930 | 1.273 | 1.800 |
VISUALS | #931 | 1.697 | 2.400 |
DESIGN | #993 | 1.414 | 2.000 |
OVERALL | #1005 | 1.414 | 2.000 |
THEME | #1006 | 1.273 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I was excited for the concept of this game from the tagline supplied, though I was a little underwhelmed with the actual gameplay. It kinda becomes a general top down wave survival game unfortunately. Some clearer feedback tho:
Overall the movement and controls felt pretty snappy, the visuals were minimalist but kinda interesting, though the endless small dots were a bit distracting and with blur when moving (possibly just my monitor) it's a little disorienting. The main game and the impression I had of it before playing though had me quite interested. Especially the balancing of ammo to cover.
Hi, thanks for the detailed feedback. I didn't really ask anyone to play, so I didn't expect the feedback at all, but this is VERY MUCH WELCOME. Sorry for late reply.
Yes, I just played this build, it really doesn't have enemy shooting. Sorry about that. Kinda one of the reasons I didn't think of promoting it.
Unlimited ammo capacity, is something I have tackled on. I am working on an android port, and I have added survival mode that stops regen of the bullets. As for normal mode, one of the bosses really sucks up bullets quickly and it becomes a game of survival based on what you accumulated.
And I have also added some powerup/weapons that consume a lot more bullets, primarily a lazer attack.
Tho from the starting, I actually encouraged players to hoard bullets and keep moving, as when you have more than 500 bullets, you shoot way faster. But yes, without the powerup or the boss, the number won't really go down.
Yeah, the cover isn't exactly full granular. It's kinda a wild card here, it allows you to shoot through by luck or by aligning, but that's difficult.
good concept but the white dots mixed with fast movement make this game kind of seizure educing and uncomfortable to play, the minimalist music fits well though