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Clandestine Timelines - Prototype's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Blazium Asset Contributions | #1 | 3.000 | 3.000 |
Blazium Theme Song | #1 | 1.000 | 1.000 |
Completeness | #2 | 3.000 | 3.000 |
Uniqueness | #2 | 3.000 | 3.000 |
UX | #3 | 2.000 | 2.000 |
Audio | #3 | 3.000 | 3.000 |
Theme Implementation | #4 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I couldn't get the game continue after picking the weeds. Also had trouble with the way the inputs are bound. It was difficult to navigate. It'd be more convenient to get upstairs if the collision was actually a ramp shape too. Either way, very solid attempt at 3d.
- This could become really interesting later, keep going seriously.
- Having WASD bound to movement in addition to the arrow keys would make the controls much easier to use.
Team Members
RandomOfNoWhere
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