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Windy Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic | #5 | 3.500 | 3.500 |
Entertainment value | #6 | 2.500 | 2.500 |
Overall | #6 | 3.000 | 3.000 |
Commitment to theme | #10 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I really love the way this looks and it has a very complete aesthetic. The mechanics can need some minor improvement or just rethinking, otherwise it would be a highly addictive and calming game that I could easily see myself playing over and over.
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Comments
Hey grandma!
This is a super strong entry! I love that you were able to fit in some sort of linear progression, and even a nice organic tutorial in the beginning. I chuckled after the first waypoint where the gas-station person said "I'm always at the gas station" and I go there, and lo and behold they aren't there haha.
As for the controls, it's wild that you got a working plane in 1 week. I think if the plane had more of sense of weight it would feel a bit more fluid. I felt as if I could roll too quickly and even with no throttle I could basically hover. Turning felt dope though, and the UI was super clean and well done. Voxels also worked out really well for this.
Great work this week, Babywka!
cool that my really low level writing skill makes you chuckle ;)
It's became much easier to make controls when I opt out gravity on plane's rigidbody #chater
P.S. it is always nice to hear warm words from the king :) thx for playing
Players, please play working build
https://www.dropbox.com/s/2knrz88gznxfs1p/Build.zip?dl=0