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Cat Thief's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio Experience | #21 | 2.000 | 3.000 |
Gameplay | #24 | 1.833 | 2.750 |
Relevance to the Theme | #29 | 2.667 | 4.000 |
Overall | #31 | 2.000 | 3.000 |
Creativity | #31 | 1.833 | 2.750 |
Visual Experience | #32 | 1.667 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Retroroma- ArmyAntsStudios (JellyBelly), mbg180, and Joe
How did you interpret the theme?
We created gameboy-inspired art, and (mostly) chiptune music for our game
How was your experience in this jam?
The community was very welcoming and supportive. The people I've met in this jam are some of the best devs I've ever worked with, and working with them this past week was an amazing experience.
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Comments
oof prob gonna sound a lil negative here but uh here's what I noticed:
That harsh camera shift whenever you took a step was kind of painful to look at. Might wanna have a smoother camera next time to make movement feel a lil better.
And uhh yeah I got stuck in the walls a few times for just moving around; bless the restart button though. "did the cat hide in a wall?" yes I did rofl. I am glad there's at least a joke acknowledgement.
But uh wow! Decent field of vision effect. That's something I've always wanted to get around to making. Overall, I give this game a "purr-ty okay".