loved the aesthetic, music and vibe
untill I've got stuck in those damn road signs
great game, really love the character design and the humor
but got damn those road signs
This was a really neat concept although the difficulty wasn't very refined, which is why I ended up quitting.
Most of the difficulty comes from the fact that there's no distinct visual difference between objects in the player's way and objects that are not, especially if the objects colour blends into the background. So hitting something that I didn't even see or that didn't look like it was even in my way was very common.
The other problem was that the player's vehicle handles very poorly, and so when the object generation forces the player to spin and maneuver aggressively the player starts to swerve out of control. So hitting something because the momentum of spinning caused the vehicle to forcibly slide into an object was also common.
The concept was great and this would be amazing if expanded into a rogue-lite / road trip game where there are random text events, unlockable perks and more types of obstructions like things that you can shoot to destroy. But I didn't find it especially enjoyable in this state where most of the challenge comes from being reset by hitting objects that were hardly visible or by spinning out of control because of poor RNG with the object generation.