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Dipety's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #59 | 4.000 | 4.000 |
Innovation | #70 | 3.536 | 3.536 |
Audio | #112 | 3.464 | 3.464 |
Overall | #144 | 3.405 | 3.405 |
Game Design | #292 | 3.107 | 3.107 |
Theme | #301 | 3.393 | 3.393 |
Fun | #331 | 2.929 | 2.929 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to fight your way into the deep!
Did you write all the code and made all the assets from scratch?
Partially write all the code and made most of the visuals (we are a team of two), audio is 3rd party.
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Comments
I love the assets and the audio thewy fit together very well. but i couldn't figure how to beat the first level. i kept walking around and then the bomb would spawn on top of me. i could only get one gem but it was still really fun too try and figure out how to make them blow up the correct rocks. good job.
I love the art and sound. And I think you're on to something with the gameplay. I kept playing, and I really wanted to progress further, but I felt the gameplay was very slow waiting for the bomb to land in the right spot so I could progress. Reading some other comments, it turns out that I can also move the bombs when they're about to explode, but I didn't discover that on my own through gameplay.
I also found it frustrating to die, one hit, when a bomb would fall on you. This felt too punishing, because they fall at random, and they fall very quickly, leaving very little room for skill. It felt more random than anything, and that wasn't fun.
Giving this feedback, because I'd love to see this taken further, game-tested and polished. Maybe more bomb types, and maybe a mechanic to speed up the progression. There is something very at the base of this game.
Aw! What a cute little character! I really liked the artstyle and the gameplay! Though, I'm still a bit confused when can I touch the bomb - it looks like you can't touch it at first, but when it starts to explode, you can push it? I think letting the player to push the bombs right from the start would be a lot more fun (the bombs could then immediately go into pre-explosion mode)! Also, it is a bit frustrating when a bomb falls on you, so having a little arrow indicate where the bomb will spawn would fix this ^^