Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Reach for the StarsView game page

Escape your routine. Follow your dreams.
Submitted by Víctor Borrero (@vbl98), Patricinho_21, lauragsb, Martkaasik — 12 hours, 26 minutes before the deadline
Add to collection

Play game

Reach for the Stars's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#4602.4254.200
Audio#4752.1943.800
Innovation#4782.1943.800
Overall#4932.2523.900
Fun#4962.1943.800
Graphics#5262.3094.000
Theme#5372.1943.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game is about the mystery about what is behind the door, since it is a escape-room style one.

Did you write all the code and made all the assets from scratch?
We wrote all the code, as well as the sounds are all ours except for the Click sound for the UI.
The art is a collection of external assets.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(2 edits)

Great graphics and gameplay !

 Could you please rate my game ( https://itch.io/jam/brackeys-11/rate/2536045 )?

Developer(+1)

Thank you so much for playing! I rated yours.

(+2)

Thanks a lot!

Submitted

Im really bad at escape rooms, so for the love of me i couldnt get the code, but im sure it has something to do with the rubiks cube, tried aligning the yellow square on top of the yellow 2 on the wall, which gave me 8 and 3, and i think the answer lies somewhere along these lines. Even though this way i didnt finish the game, i had a good time trying to solve the puzzle. The graphics, which ive seen look great, too. Good job you, not so good job me :D

Developer(+1)

Hello, lelol30! Thanks so much for playing. You were going the right way using the rubik's cube with the numbers but you misplaced it! We have tried with our first puzzle game and now we see how hard they are to make, you never know how the player is going to experience it. We will try to polish it more for the next one. Thanks again, and no shame for not solving the puzzle!