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HoldTheSystem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1205 | 1.677 | 3.000 |
Theme | #1227 | 1.677 | 3.000 |
Audio | #1293 | 1.342 | 2.400 |
Overall | #1333 | 1.435 | 2.567 |
Game Design | #1343 | 1.342 | 2.400 |
Graphics | #1369 | 1.342 | 2.400 |
Fun | #1370 | 1.230 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game embodies "the calm before the storm" as it gives players a brief moment to prepare and strategize before facing relentless waves of enemies.
Did you write all the code and made all the assets from scratch?
I used several programming websites to help solve some issues with my game during development, and as for the 3D assets, I can proudly say those rough, ugly spaceship models are entirely mine—created using Kenney Shape (a great little program).
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Comments
I like the concept and see the storm aspect of your game, but I feel like its really really slow
Mostly just waiting for resources to come in so you can build ships to bring you more resources and then eventual combat ships, but I like the vibe and blocky spaceship models you made