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This submission is disqualified
A jam submission

Space Toads MayhemView game page

Made for brackeys Jam 2025
Submitted by Xeiden — 6 days, 23 hours before the deadline
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Space Toads Mayhem's itch.io page

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The submission period of this jam has not ended yet. Rating opens 2025-02-23 11:00:00. You will be able to rate this entry if you submit to this jam.

How does the game fit the theme?
Space Toads Mayhem fits the theme "Nothing can go wrong" in an ironic and chaotic way. Here’s how:

1. Over-the-Top Power Fantasy – The player is given an insane arsenal of weapons, godlike power-ups, and unstoppable combat abilities, reinforcing the feeling that they are invincible and nothing can go wrong.

2. Constant Mayhem & Chaos – While the player might feel in control, the sheer amount of enemies, bullets, and explosions ensures that everything is on the brink of total disaster at all times.

3. Irony in Design – The game presents itself as if the player is an untouchable space hero, but in reality, they’re constantly dodging overwhelming waves of alien scum, proving that everything can and will go wrong.

4. Power-Ups That Can Backfire – Maybe some power-ups have unintended side effects, like a super weapon that also makes the player a bigger target, reinforcing the idea that confidence can be misleading.

5. Fast-Paced Action with Near Misses – The game’s speed and intensity keep players on edge, making them feel like they're barely holding things together—even though they think they’re unstoppable.

In short, Space Mayhem 9000 fits the theme by making the player believe "Nothing can go wrong"—until everything inevitably does, in the most spectacular way possible.

What code and assets did you not make from scratch during the jam (if any)?
All from scratch

How many people worked on the game?
1

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Bruh