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How does the game fit the theme?
I took the theme quite literally, so I made it so that you can't lose. Even if you die, you still get a prize.
What code and assets did you not make from scratch during the jam (if any)?
I used Brackey's Godot 2D tutorial, Paper Mouse Games' tutorial for level transitioning and Coco Code's tutorial for the main menu. The rest of the code and assets were made by myself.
How many people worked on the game?1
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Comments
I loved that I could at least get a cute ice cream cone no matter how bad i did the level lol
Nice, clean platformer. I like that you progress even if you die, it keeps me from feeling frustrated and enhances replayability.
I won!
Interesting twist with how it doesn't matter how you finish a level