Maybe add some more levels and audio. This game looks a little dry.
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How does the game fit the theme?
The game focuses on a deadline. My interpretation of the theme was to give the player a sense of unease hence the phrase Nothing Can Go Wrong.
What code and assets did you not make from scratch during the jam (if any)?
Textures - Gridbox Prototype Materials by Ciathyza from the Unity Assets Store.
How many people worked on the game?1
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