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How does the game fit the theme?
As you progress, the corporate-driven mentality of your bosses makes the company remove essential assets, always perceiving the change as something positive. Consequently, the game becomes more difficult and absurd with every change, deriving on that “nothing can go wrong… right?” vibe.
What code and assets did you not make from scratch during the jam (if any)?
All code, animations, visual assets and general resources have been produced from scratch, using mainly FOSS software (Gimp, Inkscape and Audacity).
The game engine used is Unity 6.
The only assets not directly produced by us are SFX and music, which have been extracted from free-to-use libraries and the Unity Store, respectively.
How many people worked on the game?2
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Comments
i got stuck at destroying documents, NICE GAME