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How does the game fit the theme?
The player is in a loop whenever they "fail" so technically the player never does anything "wrong". Also the story revolves around the denial of the main character. His actions caused a accident that hurt some people but we couldn't get to that part of the story in time for the game jam.
What code and assets did you not make from scratch during the jam (if any)?
I used Dialogue Manager and Jolt from the Godot extensions and a simple point&click character controller I made but all assets, models, and code was made during the jam.
How many people worked on the game?2
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