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How does the game fit the theme?
The idea that a ship in space is relying on artificial gravity to make sure every single non-attached to the wall thing is not flying around the ship.
What code and assets did you not make from scratch during the jam (if any)?
Astronaut sprites: Dizabanik Games.
Music: Chiphead6.
Audio: Ovani sound, David Dumais Audio.
The CyberPunkWaifus font is from VA-11 HALL-A, I'm not sure who to credit.
How many people worked on the game?1
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