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How does the game fit the theme?
It starts as a pretty normal puzzle game with the theme being "Nothing can go wrong" I just asked myself that question. Playing a game where you have the basic rules and everything. As I was making it I had some bugs and kept trying to think of the theme. I wanted to make things as perfect as I could but once I released control and went into the chaos I thought differently. Even if no one likes the game, was it fun? I though so. So, what could go wrong? Seemed like it sort of fit the theme and the part about having fun creating it took over.
What code and assets did you not make from scratch during the jam (if any)?
I did not make the tilemaps or sprites. I tried to give credit to the people who I could find made them in the description.
How many people worked on the game?1
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Comments
a neat stealth puzzle game where we seem to play as some secret agent that must transmit a document to someone without getting caught?
the puzzle elements are pretty good, I did get a bug where the lose-on-sight guys get caught on a wall, softlocking the game. But besides that, fairly fun!
Thanks, my wife found that one as well. I cleaned his collision problem later but didn't get to upload it on time. Glad you liked it.