Okay, so... I played the game, pulling the lever a few times, got up, looked around, LOLed when I saw there was no exit, pulled the lever a few times again until the score stopped going up (ans was in the negatives for some reason), quit the game... and had *no idea* you were supposed to do nothing to progress until I came back here and read your theme interpretation. The one time I don't read that thing... Maybe I just have selective self control LOL but I also really though because of the title that "nothing can go wrong" beause the slot maching always lets you win. Some indication of otherwise on the game page, whether via screenshots or hinting at it in the description, would be incredibly helpful.
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How does the game fit the theme?
You progress by doing nothing, even as the game yells at you to pull the lever.
What code and assets did you not make from scratch during the jam (if any)?
I used sounds from freesound.org:
ES_Slot Machine 41 - SFX Producer.mp3 by simbakademzeb1 -- https://freesound.org/s/681107/ -- License: Creative Commons 0
Slot Machine Win Coins Sound MP3 by MarcoConsoli -- https://freesound.org/s/620132/ -- License: Attribution NonCommercial 3.0
Winner! - Metal Bell Ringing Remix by Podsburgh -- https://freesound.org/s/370743/ -- License: Creative Commons 0
Metal Bell Ringing by michorvath -- https://freesound.org/s/270587/ -- License: Creative Commons 0
inside_a_refrigerator.wav by joedeshon -- https://freesound.org/s/117086/ -- License: Attribution 4.0
I created the code and other assets used in this game.
How many people worked on the game?1
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