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How does the game fit the theme?
Extraction is a game about taking risks and the consequences when things go wrong, despite reassurances to the contrary.
What code and assets did you not make from scratch during the jam (if any)?
I reused a couple of textures and sound effects from previous projects (e.g. I use the button click sound in everything..!).
How many people worked on the game?1
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Comments
Very polished! The intro reminds me of the start of Alien. I like it. The wireframes were groovy and the scene transitions were very well done. It was somewhat RNG what outcome I would get from the choices I was given. Perhaps if we could preview what the potential consequences are for each action we'd be able to make more informed decisions. Most polished game I've tried so far! Good job!
I enjoyed this game. If this was way more fleshed out it could be something I would play normally. I wish there was a way to keep more of an overview of who has what skills and who does what action. My score was 1190 credits with 2 survivors.