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How does the game fit the theme?
Nothing can go wrong when you are with friends, because we are better together! This is expressed in the game by your companions, Lynn and Eddie, who help you shoot asteroids with their overpowered missile launchers. Additionally, you cannot get a "game over" state, because we want to give the feeling that nothing could go wrong, even if you ram face first into a gigantic asteroid.
What code and assets did you not make from scratch during the jam (if any)?
“Muffled Distant Explosion” audio by NenadSimic licensed CC0 Public Domain: https://opengameart.org/content/muffled-distant-explosion
“Simple Explosion” spritesheet by Bleed licensed CC-BY 3.0: https://opengameart.org/content/simple-explosion-bleeds-game-art
How many people worked on the game?4
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Comments
a nice game. Good visuals. But not too hard i think the game can be more gard and disturbing to fit the theme
Nice, polished game with satisfying visuals :)
I reached very end, and honestly I really like that your game has a logical ending and the theme is nicely put in the end
If you're planning to expand it, I'd advice maybe adding more activities and choices, also movement was too hard for me, so I just said near some corner and spammed fire button :)
generally decent game :)
I found not dying constantly to be a bit of a challenge. And struggled to read the dialogue when trying to avoid asteroids