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How does the game fit the theme?
You're stealing a diamond in a guarded museum
What code and assets did you not make from scratch during the jam (if any)?
the movement
How many people worked on the game?2
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Comments
Those red rectangles are brutal. :)
I'm very intrigued by the minimalism present; it's almost like progressing the story by moving from still-frame to still-frame. With some more stylization there could be a very unique heist experience to be explored.
simple but very good, small bug when the guards turn they go upside down.