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How does the game fit the theme?
Nothing can go wrong, because you can't die in this game: when your oxygen or energy runs out, you're teleported to a recharging station. But the shadows are chasing you, and the flag is so far away... Nothing can go wrong?
What code and assets did you not make from scratch during the jam (if any)?
Components (dependencies) for: UI, collisions, device info, input (touchscreen joysteak}.
How many people worked on the game?2
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