The most enjoyable game of the jam so far for me!
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How does the game fit the theme?
Stormlocked is about a high-stakes heist, intricately planned out but still incredibly risky. Even with full knowledge of the map and a well drawn-out plan, one tiny slip up in execution can send the whole thing crashing down.
On a story level, the heist is also an incredibly risky choice by the protagonist, who leaves a life of relative safety and comfort because she thinks she can handle the high-risk high-reward of returning to the criminal family she was brought up in. Of the five outcomes, only one of them goes well for her in that regard.
What code and assets did you not make from scratch during the jam (if any)?
An FPS Controller made by Colormatic Studios, and the Dialogic 2 dialogue system. Both are credited directly on the title screen.
How many people worked on the game?1
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