I like the idea, would be cool if you could actually see the rocket fly and have a flying bit to it
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How does the game fit the theme?
Entirely, it provides unexpected situations which depend on player's decisions.
What code and assets did you not make from scratch during the jam (if any)?
Only custom cursor, it didn't work properly in the build, although in unity it worked perfect.
How many people worked on the game?1
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