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Nothing Goes Wrong's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1787 | 1.698 | 2.500 |
Theme | #1801 | 1.698 | 2.500 |
Gameplay | #1904 | 1.472 | 2.167 |
Visuals | #1996 | 1.472 | 2.167 |
Overall | #2014 | 1.396 | 2.056 |
Innovation | #2072 | 1.132 | 1.667 |
Audio | #2094 | 0.906 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme "Nothing can go wrong..." because it feels like a simple challenge—just dodge spikes and move quickly before the platform disappears. Everything seems straightforward, and the player expects to win easily. However, at the very last moment, something unexpected happens, completely ruining their victory. The game plays with the player's confidence, making them believe they are in control until they realize they never were.
What code and assets did you not make from scratch during the jam (if any)?
It was made with visual scripting.
How many people worked on the game?2
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Comments
There's literally no story here. Even a tiny bit of context could make this more engaging....
Visually, this game is really underwhelming. Maybe try adding some textures or animations to make it more appealing.
The game lacks any real challenge. Just rolling to the goal feels pointless without obstacles. Maybe adding some hazards would help?
Good design, good gameplay, great level design, all that was missing from the game....