Play DayOff
DayOff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1954 | 1.387 | 2.500 |
Visuals | #1955 | 1.525 | 2.750 |
Theme | #1973 | 1.387 | 2.500 |
Gameplay | #2013 | 1.248 | 2.250 |
Audio | #2035 | 1.109 | 2.000 |
Enjoyment | #2038 | 1.248 | 2.250 |
Overall | #2052 | 1.317 | 2.375 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The theme is introduced in the background history and in the gameplay when everything goes wrong in the power plant
What code and assets did you not make from scratch during the jam (if any)?
the 3D models of modules rooms in the level are from our old personal projects.
The WaveSignal puzzle are from our old projects too LS2 studios(our first account).
How many people worked on the game?3
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Comments
I clipped through the walls... does that count as going wrong?
LOL sorry for that, we don't had enough time to work on game but we wanted to participate to the game jam. We are working to try to get it working at some point.