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How does the game fit the theme?
In this game, you'll strategically assemble various components to eliminate enemies. Each part adheres upon first contact with another, yet remains draggable, allowing for dynamic reconfigurations. Alternatively, unleash your creativity by directly dragging parts to obliterate foes—after all, nothing can go wrong!
What code and assets did you not make from scratch during the jam (if any)?
art, music, sound effects, and animations were sourced from pre-existing resources
How many people worked on the game?1
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Comments
cool idea though alittle janky with how the objects interact with one another