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How does the game fit the theme?
Plan everything carefully, then dive in with confidence, saying, "Nothing can go wrong!"
What code and assets did you not make from scratch during the jam (if any)?
1. I used the procedural dungeon generation script from a previous 2D game tutorial I learned from on YouTube. I then adapted it to 3D and enhanced it to meet the specific needs of this game, ensuring it integrated smoothly within the new environment.
2. The walls, doors, player character, zombie character, and 3D animations were not created by us. These assets were sourced from external resources.
How many people worked on the game?3
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Comments
fun game, I liked the idea of planning ahead and then watch things go wrong. It would have been nice to drag out and see the whole map so you can play ahead (as you can't skip or fast forward it becomes tedious to explore and wait after a while). Nice job though!