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How does the game fit the theme?
The game is mainly about one of the most common problems that usually happen in life, when you think that the plans you have are going to be fulfilled, but something opportune happens and what you had planned is ruined, Lonely tells the story of Kara, who when returning home at night, plans to watch a movie, nothing can go wrong ... right? Well, there is a power cut, and that's where the game begins.
What code and assets did you not make from scratch during the jam (if any)?
The main assets I did not create are the 3D models, art-related elements, style, animations, I also did not create the sounds or special effects, I even modified several elements, all of this under the license of each of the respective assets.
The other things like mechanics, movement, UI, the idea of the atmosphere, the architecture of the house and lighting, the integration of the entire world of Lonely, were created by me, with the help of the Unreal Engine and other tools.
How many people worked on the game?1
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Comments
Good design and camera positioning. Great work!
I love how the high depth of field makes the house look like a miniature model. It feels like moving through a board game! Great take on the theme, good job!
Nice concept and I had fun playing it. I needed three tries to complete the game, it is kinda hard but makes fun and somehow gave me chills :D
This game is too stinking hard! The game is very harsh on the speed you need to get stuff done when you don't know where anything is. It seems like a good concept but needs refinement.