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How does the game fit the theme?
It is a precision platformer but nothing can go wrong. No fail states, holes full of spikes, or screens to restart. Just a ball you need to get from left to right. Instead of going wrong, go right.
What code and assets did you not make from scratch during the jam (if any)?
All code is my own. The following asset packs were used:
https://opengameart.org/content/8-bit-sound-effect-pack-vol-001
https://opengameart.org/content/100-plus-game-sound-effects-wavoggm4a
https://oddpotatodev.itch.io/jumpstart-8x8-platformer-asset-pack
How many people worked on the game?1
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Comments
It was super fun trying to get the ball to the goal!
As the other comments said, the parallax is a little fast, but other than that, is a simple beautiful game! Good job!
Nice game
Good luck
Nice game and level design with a simple but yet challenging goal, it was a proud moment to reach to finish line v.v
I also felt something off with the parallax speed but it was trippy, so I enjoyed it :D
Nice game.
Some tips,
The parallax background is weird, you need to make it slower than the player movement. The rule is more close to the camera is faster than the other layers.
The game is a little difficult. Another tip is to use a random sound stream player or make different sounds for the same action, so is not repetitive .
Good Luck.