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How does the game fit the theme?
you not only fishing as usually
What code and assets did you not make from scratch during the jam (if any)?
sprites/ui:
https://danieldiggle.itch.io/sunnyside
https://cupnooble.itch.io/sprout-lands-ui-pack
https://datagoblin.itch.io/monogram
https://kenmi-art.itch.io/cute-fantasy-rpg
sounds:
https://freesound.org/
https://assetstore.unity.com/packages/audio/music/orchestral/ultimate-game-music-collection-37351
code:
only unity/c# and free public libraries
How many people worked on the game?2
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Comments
Me: Nothing can go wrong, just a day of fishing
Meteor: Really?
such a nice game!
Great idea for the fishing mechanics, graphics are pleasant. great idea for the theme
Of course the graphics are pleasant, we took the ready-made sprites ¯_(ツ)_/¯
Very straightforward, I liked how it started as a chill experience until meteors started falling.
Maybe I would add dividers between the zones in the fishing bar to make it easier to tell which one you are going to hit.
Thanks for the comment! We wanna a lot of cool features and visual hints, but time was not on our side
Very fun and easy to understand
ฅᨐฅ
This is a great game but I feel like the difficulty ramps up a bit too much. I didn't get to pass level 3 but it is a great concept :D
/ᐠ. .ᐟ\ Ⳋ
Nice atmosphere and fishing mechanic. Kitty is the star of the show here though v.v
≽ܫ≼
Pretty fun! I think it's a bit zoomed in because I don't see the whole screen from the screenshots. Reminds me of Stardew Valley fishing if it was at the end of the world :)
Thanks for report! We fixed screen size