Play pickle shop
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How does the game fit the theme?
We decided to use the theme as a driver for our narrative: Customers go to the pickle-wishing shop thinking nothing can go wrong, and end up having their wishes granted in unexpected ways. The theme also goes into our gameplay, no matter if you create an optimal pickle jar or not, you will always get a review by the customers. In that way, nothing can go wrong from a point of gameplay (even if you get terrible reviews).
What code and assets did you not make from scratch during the jam (if any)?
All assets, dialogue, music, and SFX are created by the team.
For the dialogue system, we used the “5 Minute DIALOGUE SYSTEM in UNITY Tutorial” by BMo as a base to code on. Other than that, we have coded everything else from scratch.
How many people worked on the game?4
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Comments
it is silly :3