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How does the game fit the theme?
Imagine waking up with no memories, trapped in a bunker with robots insisting you're safe and everything's fine... Can you trust them? Is "nothing really can go wrong"? Play our short game demo to find out
What code and assets did you not make from scratch during the jam (if any)?
none
How many people worked on the game?2
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Comments
Interesting gameplay idea I did enjoy it if this continues It would be interesting to see good job also goofy credits I liked it
Cool idea, the grab mechanic is neat if a little finicky. Would be cool to see this continued!
This is really awesome! The style and the game play and the ROOMBA hahahaha
Very cool project! I enjoyed the futuristic theming of the game, which is complemented by a hint of humor in the interactions with objects and robots. The distant grab mechanic was a cool feature that added depth to the gameplay, forcing you to think for a brief moment about how to proceed. It even brought back memories of Half-Life 2, where skipping interactions and cutscenes could sometimes leave you stuck.
Cool game! I enjoyed the grab mechanic as the alternative to the usual item storage system used in point and click adventures. I wish it was a little more intuitive and quick but when it worked well enough for me to finish the game.