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How does the game fit the theme?
You are the commander of a worldwide project to create a fleet of rockets capable of taking humanity out of Earth because it's getting unlivable, so nothing can go wrong, or humanity is over
What code and assets did you not make from scratch during the jam (if any)?
Just some fonts
How many people worked on the game?1
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Comments
Look interesting. It'll be good if you can add playing time for round with some elements, I'm waiting for full game.
Start of something interesting; might be challenging to make it stand out from similar games, and engage players while they are waiting for the project to build.
For a prototype, I found the waiting too long and wrote this review while waiting for the fleet to build.
I like the combination of idle-style resource management with visual-novel type delivery. With more art and audio you will have a very engaging experience.