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How does the game fit the theme?
The heist has no room for error. Nothing can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
None. Only sound effects.
How many people worked on the game?1
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Comments
I found it a little too difficult. I was expecting to hear from Concorde a bit more than in the beginning. Also, it got a bit annoying that you can't skip the dialogue when you re-try. However, with a few adjustments, I think this could be a very fun game! Gj!
Thanks for the feedback
oh wow! Impressive for a solo project. At First we also wanted to do a heist game! So I really love how you interpreted the theme.
Thanks!