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Tempus Inversa's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1405 | 2.003 | 2.833 |
Game Design | #1479 | 1.768 | 2.500 |
Fun | #1548 | 1.650 | 2.333 |
Overall | #1601 | 1.571 | 2.222 |
Innovation | #1615 | 1.532 | 2.167 |
Audio | #1670 | 1.179 | 1.667 |
Graphics | #1723 | 1.296 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Gameplay mechanics. Specifically being able to rewind to a players previous position.
Did you write most of the code yourself and made all the assets from scratch?
Yes and no. The fade effect was downloaded from the unity asset store. Everything else was from scratch.
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Comments
I really liked how this played, felt like a good puzzler, having to plan my route and go through important locations before pressing a button. The audio was a bit loud and sharp when putting spikes down.
Gave me a portal vibe! Some things I think you should improve:
I think the Z and X keys to interact or rewind time are a bit odd. I'd prefer keys that are easier to reach. The sound when you pressed the button was disturbing for me. I would prefer a 'ding' or some sort.
Besides that, I think you made your program very well. I did not encounter any bugs so props for that!
fun games but the rewind on x doesn't work for me. Couldn't get through level 1.
Got it, I'll look into it.