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Le Rembobineur's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1078 | 2.195 | 3.400 |
Graphics | #1320 | 2.066 | 3.200 |
Overall | #1337 | 2.001 | 3.100 |
Innovation | #1364 | 1.936 | 3.000 |
Theme | #1366 | 2.066 | 3.200 |
Game Design | #1376 | 1.936 | 3.000 |
Fun | #1430 | 1.807 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have to solve puzzles, by rewinding time, stopping it, and interacting with the environment
Did you write most of the code yourself and made all the assets from scratch?
Nearly all of the code was made by ourselves (except for the camera controller which was partially part of the URP). Dialogue system and options handling are inspired by Brackeys videos. All audio was made by ourselves. Models and props were taken from cgtrader and the asset store. Animations come from Mixamo.
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Comments
while some variety can be nice in a longer title i think i would have preferred for you to focus on one of the two games and really make that as good as it can be in the given timeframe
the stealth sections are quite neat and fit the theme nicely
the distance at which the guard catch you is a bit hard to determine, some view-cone visuals might have been nice
also doors not opening back up in rewind can lead to some strange situations, i would have been nice for the whole system to be a bit more deterministic
the parkour stages felt like a cool and quick diversion at first with some nice aimation and music
unfortunately imo they are just way too long and the perspective sometimes made the jumps hard to time
(they reminded me of the shoot em up stage in bayonetta, nice diversion in a casual playthrough, super frustrating in higher difficulties)
i could not get past the second parkour stage, tried 10+ times but the boxes and poles sometimes spawned in such a way that made it really hard to avoid